![]() ![]() I'm usually wrong but I guess maybe dx11 just hates silly textures that have few (if any) mipmaps, so bethesda had to run the textures through ddsopt / some proprietary tool. take a nice long look at those gloves in skyrim special edition. \Textures\Armor\Thievesguild\M\thievesguildarmorglovesm_n.dds. behold the mighty texture update of skyrim ! 2.66meg instead of 16meg) and the fact that no pixels have actually changedĮxtract their silly new bsa files somewhere then go to \Textures\Armor\DBArmor and load up dbarmor_female_torso.dds. that's about all they can have done though?. ![]() Maybe they added the thousands of mipmaps that they left out heh. I can see no difference in the vanilla textures besides the time stamp. ![]() Hmm, I am all for 24/32bit uncompressed textures but I'm not sure where your recommendations for everyone to convert dxt1/5 to 8.8.8 / 8.8.8.8 is coming from ?. ![]()
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