![]() ![]() ![]() Weapons can be thrown through thin walls Player is able to teleport past thin walls by taking cover at an object past the wall Some weapons will have an extra clip that isn't visually shown on the HUD, though the weapon will still be green if dropped. Sometimes Zombies will get stuck grabbing air, struggling with it too. Failing to hack an ATM before the next one is opened, will cause it to become inactive, but still show the objective marker, and the objective text on the HUD. Using the ATM on the same building will also cause the player to rumble. Occasionally Zombies in The Outbreak will get stuck in parts of the north-west building, but can still be attacked. Player randomly falls through floor in Murder Room 1. Enemies, mainly ones with tac-bars, rubberband in big areas such as Club Advent and The Facility. Falling into the fan in Murder Room 1, will sometimes only take out 1 block of corpus, and put you in an eternal ragdoll state can still access pause menu, so it can be worked around. (Might be a melee skill paired with unarmed attacks) Given melee skill points, instead of unarmed, when using unarmed. Enemies attacking you close to a wall will cause you to phase through it, fall, and die. Player will occasionally get stuck moving inbetween rooms The other Training Rooms seem to also have a wireframe head appear in the center ![]()
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